Master spell focus pathfinder
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Unlike a fantasy novel or a pen and paper game with a dungeon master, battles take on a very impersonal quality where it is reduced to just die rolls. As for the combat your character get's hit's more often and does the same spread of damage and herein lies the fault with the computer game.
MASTER SPELL FOCUS PATHFINDER PROFESSIONAL
Just as with a professional athlete a baseball pitcher can't always throw a strike but the more he throws the more likely he will more often. Watching a character grow doesn't mean that he\she is invulnerable or that the character never misses or that the spell always works as desired. DnD is a game of randomness just like real life. Just to say something about the randomness. Just make sure you save often, because whatever you do, that's the only thing that will let you finish the game you Quint. That's why it is totally unplayable without reloads.īottom line is, doesn't matter which feats you choose. The whole game (D&D actually) is pure randomness. Oh, I forgot, your level 30 wizard will have to roll to see if *HE* can cast that level 1 spell successfully in the first place, before it even leaves his fingers! This is again nothing much, not a great loss if you don't have it.
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Your "spell focus" helps you here to kill the level 0 bugger, giving you +2. This roll is affected by your level and spell's level, against the target's reflex bonus, for example.
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If your roll succeeds, then depending on the spell, it can further allow the level 0 sucker a "saving throw" to either totally escape damage or only get partial damage. Spell resistant enemies have double-digit numbers. Your "spell penetration" works in your favour here, increasing your chance by 2 or 4, which is *nothing*. So you actually have to roll to see if your level 30 sorcerer even has a chance of getting that spell to even come close to the guy. When you throw a spell on someone, even a 1st level spell, while your level is 30, the target, even if he's level 0, can have "spell resistance" that will cause to fail outright. It's part of the silly multi-level multi-random attack and defense mechanism that's D&D.